![]() ![]() ![]() Can't find a sniper point? Blast through a door, climb up to the top of a building and shoot a hole in the roof to create one. Battlefield: Bad Company 2 opts instead to remove them, making everything in its beautiful, open-ended levels destructible and setting up a much greater range of options for getting through them. T he first-person shooter has never been a particularly logical genre – how often, faced with an inexplicably indestructible door, have you cried out for the capability to shotgun the thing off its hinges? Shooters often rely on strict level boundaries and a lack of curiosity and creativity on the player's part to funnel them through well-constructed set pieces, and the skill in their design lies in making these boundaries invisible.
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